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Hollywood + Video Games: George Lucas and LucasArts’ Flipside To Spielberg’s Game Shame

Kevin Kelly
By Kevin Kelly posted 1 year ago
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Screenshot from 1982\'s Rescue on Fractalus

Last week we talked about the video gaming shame of Steven Spielberg, but what’s on the flipside of the Spielberg/Lucas gaming coin? George Lucas founded LucasArts some 26 years ago, and it’s still going strong. Lucas clearly had some sort of video gaming mojo that continues to vex Spielberg to this day. Although what’s even odder is that many of LucasArts’ games never crossed over into the movie realm, so maybe the duo has some sort of dual blessing/curse going on. Good games, bad movies; good movies, bad games.

Lucas formed Lucasfilm Games in 1982 (the name was later changed to LucasArts) so his company could branch out into other venues of entertainment, namely the extremely profitable and fast-rising video game market. Lucasfilm Games in turn developed games in conjunction with with Atari. Notably, Rescue on Fractalus and Ballblazer, which were both widely available on computer BBS systems at the time, making them some of the most pirated game around long before BitTorrents.

Rescue on Fractalus actually had an outer space plot; you were the pilot of a rescue ship, trying to pull downed pilots out of the fatal atmosphere of an alien world. You’d have to defend yourself and land near a downed pilot, then hear him bang on the door to be let in. However, you had to be sure that the pilot wasn’t an evil Jaggi alien in disguise, who would wreak havoc in your ship. We never saw this turned into a movie, although it was born out of the special effects in the Genesis Project from Star Trek II: The Wrath of Khan.

Loren Carpenter, who designed the fractal graphics used in the that sequence, and they asked him to design fractal landscapes for this alien world. He got an Atari 800 computer to take home, and over several weeks he taught himself 6502 assembly language and lo and behold brought the same concept to gaming systems, on an 8-bit scale. Engineer Montgomery Scott would have been proud.

According to designer David Fox, Lucas also had a very active hand in the game development. “The original game design did not include any shooting of enemy ships. I was still a peace-loving hippie at heart and didn’t want to create a game in which you had to shoot things.” However, when Lucas was given an early build to test, he immediately started trying to shoot the enemies. “He wanted to know if this was a gameplay related choice or a moral choice. I hedged a bit and then admitted it was really a moral choice. He said, ‘It needs a fire button.’ We reworked the game so you could shoot at the saucers and gun emplacements.”

From that point on, LucasArts went on to create a multitude of games that were high on everyone’s radar. Lucas adventure games using the SCUMM system as it came to be known (it started as the Script Creation Utlity For Maniac Mansion) such as Maniac Mansion, Day of the Tentacle, Monkey Island, and even several Indiana Jones games are still beloved and played using emulators on a variety of systems from everything everything from PCs to the PlayStation Portable, and some even have their own fan sequels.

LucasArts also created several military simulations like Secret Weapons of the Luftwaffe, and Battlehawks 1942 while continuing to churn out fun and eccentric adventure games, which helped define the game imprint as a place for kooky games and humor. However, things started to change once LucasArts finally started churning out Star Wars games in the 1990s. Looking at their current development slate, it’s like the Star Wars dog and pony show. In the upcoming months alone you’ll see Star Wars: The Force Unleashed, Star Wars: The Clone Wars - Lightsaber Wars, and Star Wars: The Clone Wars - Jedi Alliance.

Once they started raking in the dough, LucasArts pushed other types of games to the back shelf, including a sequel to one of my favorite games, Full Throttle. To their credit, they have released other non-Star Wars games in the past few years ranging from Grim Fandango to Thrillville, and they have Fracture, a terrain-distorting adventure game coming up soon. However, I’d love to see them return to their greatest adventure game / movie possibility: The Dig.

The Dig came out as a CD-ROM game in 1995, and was based on a story idea by Steven Spielberg. Famed scifi author Orson Scott Card and interactive fiction great Brian Moriarty wrote the dialogue. It was a deeply moving story about five astronauts who were sent on a fairly routine mission to divert an asteroid from hitting the Earth (hello Deep Impact and Armageddon… still several light-years away). Things go awry when the asteroid turns out to be a spaceship in disguise, and they get warped to points unknown.

The Dig was everything LucasArts stood for at the time, great adventure gaming with tongue-in-cheek humor, and this title was so popular that they put out a novel and even an audiobook. It’s an extremely cinematic game, down to the ambient music and the scenes that play out over the credits, and has sadly fallen by the wayside while the Star Wars bulldozer goes plowing by. Although, Lucas made the game a strange footnote when LucasArts filed with the trademark office against the website Digg, saying that the trademark was “identical or nearly identical to Opposer’s mark The Dig.” Somehow, I don’t think people would confuse a social news site with an outer space scifi adventure.

Ironically, David Fox provides the best quote about the current onslaught of Star Wars titles every year.

What do you consider to be the biggest mistake that modern game designers make?

“They focus too much on the technology, e.g. flashy graphics, and not enough on story and characters.”

That’s funny, because that’s about the same thing that people keep saying about George Lucas’ movies. Here’s hoping that LucasArts can right the ship and release more eccentric adventures on one side, and Star Wars games on the other.

Kevin Kelly, a contributor to Joystiq, io9, Cinematical, Film School Rejects and countless other weblogs, will be weighing in on the intersection between film and video games every Thursday here on SpoutBlog. Please ask him personal questions, shower him with flattery and/or rip apart his argument in the comments. Game on.

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  • Tatiana said

    To their credit, they have released other non-Star Wars games in the past few years ranging from Grim Fandango to Thrillville, and they have Fracture, a terrain-distorting adventure game coming up soon.

    Grim Fandango came out in 1998. In the fast-moving videogame industry, that isn’t what I understand under “the past few years”. Most importantly, Grim Fandango was pretty much the last great adventure game Lucasarts released. Monkey Island 4 in 2000 showed that they had lost their spirit (or rather, all the talented folks who used to create these games had jumped ship and left the Company, not the least of whom Ron Gilbert, father of Monkey Island).
    In 2004, when they cancelled the sequel to Sam & Max, one of their most beloved adventure properties, and then purged their whole website of any trace that they had ever been producing such a game, including the press release that announced its cancellation… that was pretty much the moment when even the most hopeful adventure fan gave up hope.

    Thrillville? A themepark tycoon simulation game with adventure aspects? So what? What we liked about adventure games was that they told complex, fascinating and entertaining stories.

    Whereever I look, Fracture is described as an action game with puzzle features… that may make it more original than Lucasarts’ usual output, but it doesn’t make it an adventure game.

    Expecting Lucasarts to go back to its adventure tradition seems more than a little naive.

    The best we can hope for is that the rights of certain properties are eventually returned to their creators, the way that the Sam & Max videogame rights were returned to Steve Purcell, which allowed him to find a company actually willing to do something with it.

  • d said

    a new Sam and Max would be amazing, assuming its on the same quality the original was…

    Cmon, driving fish into a gator pond to create a pathway… cmon thats awesome

  • Stuart said

    Umm, there have been SEVERAL new Sam & Max games. Given they’re episodic, and not produced by LucasArts, but still, they’re out there.

  • SamLowry said

    I find it totally mindblowing that anyone can write a “history” of LucasArts and not even mention Sam & Max. For me, Sam & Max WAS LucasArts, and all the other games seemed insignificant by comparison. But to emphasize “The Dig” instead?!?

    Yeesh.

  • Casey said

    I’d give up my firstborn for Lucasarts to make another Monkey Island game. Those first 2 installments are still 2 of my all time favorite games!

  • Kevin said

    Yeah, but Sam & Max wouldn’t have made a good movie. A kid TV show, hell yeah, but a movie?

  • Erik said

    Another fantastic game (and arguably one of the best ever created for SNES) is Zombies Ate My Neighbors. I actually contacted LucasArts to get their permission for a project relating to the game I’m working on and the gentleman I talked to denided that they had worked on the game at all. I don’t know if that’s because no one “knows who I am” yet or if they don’t want to be associated with the game anymore but it was rude nonetheless.

  • mitchell said

    DIG rules…………
    awesome point and click game with alot of puzzles kind of set the path for future tricky point and click games and its audio was well at least a decade ahead of its time. still can’t get it to work on xp though

  • mr62 said

    OMG! I thought everyone forgot about these games! I was so disappointed when they decided to not do the sequels to Full Throttle and Sam & Max. I honestly think they can do another one for Maniac Mansion/Day of the Tentacle.

    What about the Indiana Jones series? Those were good games…Fate of Atlantis? Certainly better than the last movie they made with Shia LeFail.

    I’m actually kinda happy that they didn’t make any of their original licenses into movies, cause it would’ve ended up bastardizing the game. The one exception to this is the Sam & Max cartoon which was alright but obviously not understood by the youth it was targeted towards.

  • Scar said

    yeah I don’t know why the author was going on about The Digg so much. I remember being pretty bored when i played it back in the day. But the other ones that have been said I still play to this day because they are much more entertaining than some of the games made these days.

    Day of the Tentacle, Sam and Max and Monkey Island 1 and 2 are all good.
    Full Throttle and Indiana Jones and the Fate of Atlantis are both excellent, and deserve a good movie adaptation.
    Monkey Island 3 and Grim Fandango are brilliant, and as Tatiana said, showcased the end of good LucasArts adventure games, with Monkey Island 4 being a final death rattle for the company.

    oh, except for Star Wars of course. With this new movie and television series, and the billions of games, is it ever going to stop?

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