Video game blogs have a way of reminding me that I’m a big girl. The boys at Joystiq (some of whom are former colleagues and friendly acquaintances of mine) drop terms like “microtransactions” and “exergaming” and suddenly my brain turns off and I have an overwhelming urge to watch Tyra. Funnily enough, I picked up the former term (which still means nothing to me) from reading this story about a perspective game that would ostensibly be tailored to the girly market. Yes, apparently Juno, the little indie choo-choo train that could, the crossover underdog that scraped up $100 million thanks to a cleverly oppressive marketing campaign on pure pluck alone, is in the process of being turned into a video game.
We could speculate for hours as to what this game might actually look like (you get a jug of Sunny Delight every time you get Michael Cera to wear a blueberry condom!), but I thought it would be more fun to think about what it would be like if actual indie films were to have their brands extended into the gamer realm. Bearing in mind that my knowledge of video games pretty much begins and ends with Mario Kart, check out five ideas, for films including Gummo and Mutual Appreciation, after the jump.