Video games today are great for recreating scenes from old films (such as The Godfather) and plopping you into the action. But how faithful do a game’s sequences need to be? From the way Sierra Entertainment is advertising its new Ghostbustersvideo game, I guess you want the gaming to be as close to the direction of the original film as possible. Not only does the new trailer for the game include many scenes from the first Ghostbusters movie, it displays side-by-side comparisons of footage from the film and the game. Because what would the game be without a near-identical shot of library catalog cards shot into the air?
Interestingly enough, the game is not actually a total video game remake of Ghostbusters. Instead, it’s “an all new story you won’t see in theaters,” featuring a script by Dan Aykroyd and Harold Ramis, who also wrote both the original and the sequel, and the voices of Aykroyd, Ramis, Bill Murray, Ernie Hudson, Annie Potts, William Atherton and Brian Doyle-Murray, all reprising their roles from the films (I understand Sigourney Weaver opting out, but why no Rick Moranis?). Of course, it does require you to battle old favorites, such as Slimer, Gozer, the Stay Puft Marshmallow Man and Vigo (”master of evil”), but there will also be new villains, including the biggest paranormal problem the Ghostbusters have ever seen.
Kevin Kelly, a contributor to Joystiq, i09 and countless other weblogs, will be weighing in on the intersection between film and video games every Thursday here on SpoutBlog. This is his introductory column; please welcome Kevin, ask him personal questions, shower him with flattery and/or rip apart his argument in the comments.
If you’d been holding onto a game controller or sitting deep in a multiplex somewhere a few weeks ago, you might have felt the shuddering groan of millions of video game and movie fans everywhere when the press release dropped the news: Brett Ratner is going to start making movies based on Activision’s cadre of video games. Maybe the Uwe Boll career path of making extremely bad movie adaptations of video games still appeals to him. It’s not clear what project will be first up, but given the fact that Ratner’s films have somehow made millions of dollars, it’ll probably be something fairly popular. Don’t rule out Brett Ratner Presents: Brett Ratner’s Guitar Hero: The Movie just yet.
We’ve had a bit of trouble getting this episode to go through the iTunes feed, so we hope this re-post will fix the problem. The original post, with episode description and embedded player, is here.
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